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Toys and physical recreational products take up space and do not last for long, contributing to the world's waste problem. Computer games are being developed rapidly to suit children of all ages. Computer games can just be deleted when a child gets bored with them. As part of the transformation into a digital age, parents should buy computer games instead of physical toys for their children to play with.
Which of the following, if true, calls the argument's conclusion into question?
This answer choice strengthens the conclusion, but you are required to weaken it. Presenting the fact that many computer games combine fun and education just gives us another reason to believe that they are probably better than physical toys.
This answer choice strengthens the conclusion, but you are required to weaken it. Explaining how physical products increase the world's waste problem puts physical toys in a negative light, and promotes the idea that they are probably not as good as computer games.
This answer choice neither weakens nor strengthens the conclusion. All it does is provide a more details about the process of creating a computer game. This data is irrelevant to our task of weakening the conclusion since it doesn't really say anything positive or negative about the games.
This answer choice neither weakens nor strengthens the conclusion. Since the data presented in this statement refers to both computer games and physical toys, it doesn't tip the scale in favor of either one of them.
This answer choice exposes the conclusion's assumption by presenting a positive aspect of physical toys. The argument only provides evidence in support of computer games and, therefore, concludes that they are better. This answer choice undermines this conclusion by highlighting an advantage of physical games.